Following the research done for the previous project, I found that a mnemonic structure is inherently stored in our brains despite our conscious knowledge of their presence. These mnemons control every aspect of our being and interaction with the real world. They immediately create images and feelings in our minds that we react to. The mnemonic structure can be synonymous to the more readily acceptable term schema. In this experiment, I attempt to access these mnemonic structures to evaluate their “overt” effect on a group’s creative ability. I will attempt to prove that we, as cognizant humans, create abstract and concrete objects based on these mnemonic structures, the mnemons of which are passed on through experience and culture.
Before we can delve into the field of memetics and mnemonic structures we must first define a meme (or mnemon.) A meme (pronounced as the word gene) is “a noun, which conveys the idea of a unit of cultural transmission, or a unit of imitation...” This term was defined as such by a Richard Dawkins in his 1976 book, The Selfish Gene. To make a more narrowed definition of the word as it applies to our project, a unit of stored information in the brain which lends itself to easy replication from host (brain) to host (brain.) For a more finite definition as it applies to cognitive science, a pattern or structural alignment in the synapses.
Memes or mnemons are spread from person to person through mediums in the material world. Hence, a book (or story) itself is not the mnemon. However, the mnemon spread from the author, to the reader through the book (or more narrowly, it’s content.)
To wit’ differing people from various cultures will have a spectrum of different mnemons present in their schema. These differences are based on their particular affinity to various subject matter complemented (to a great degree) on the individual’s cultural upbringing. To put this in mnemonic terms, the “infection” of the host due to its exposure of these memes, from their parent’s upbringing, magnified with the host’s own exploration (again due to his “infection”) will lead to a particular memetic structure (or schema) that will affect everything that this host does.
In order to properly evaluate this inherent memetic structure, it is necessary to produce guidelines out of which we will assume certain results. Thereby, doing so, will put into perspective that this schema is indeed active. The guidelines that will be placed are general categories from which several objects will be selected and asked for the subject to visualize.
The procedure and these guidelines are quite simple. There are five subjects being used for this study. They will be asked to visualize various items that lend themselves to particular categories that may be unique or universal while also being abstract or concrete. Then query the individuals on their visualizations. The data collected will be analyzed and then compared to the hypothesis made earlier. The objects selected for this study are listed in data table 1.
In order to put the data into some perspective let us first go into the individuals and their current schema (mnemonic structure.)
Based on the data collected, it is quite apparent that the current schema for each of the subject’s areas of interest was reflected quite heavily in the results. It was quite apparent that the more mathematically inclined individuals had a greater chance to return query results that reflected their schema. Conversely, the more concrete individuals would return a query result that reflected their experiences in the real world rather than abstract answers.
For example, Praxis answered the visualization query on computer program with “a bunch of ones and zeros”. Conversely, Pat responded with the most general representation of a computer program, the unit (computer) itself. This is not to say that she has never experienced a computer program before. She uses them all of the time to write her papers, keep her phone numbers in order and play solitaire. She even knows the “textbook” definition of a computer program. However, when asked her first reaction is to visualize a computer. Whereas, Mode, who is quit familiar with a computer program (for he writes such things for fun) responded with the most rudimentary form of the computer program (it’s structured code in a tree-like format.) Mug, however, was still stuck with his answers based on concrete experiences even with abstract objects like a computer program, the first thing that came to mind was programming class. So it seems that the data does support this theory of creation of objects based on your current mnemonic structure.
It is important to note that when studies occur in the cognitive sciences, many times, one doesn’t have a “mental probe” to be able to evaluate the subject’s response as being truthful. One must only take into account the subjects willingness to participate in the survey as altruistic. Unlike behavioral sciences, it is difficult to record a response. Hence, the only tool we have to measure a response is the subject via an in depth query. This is not only evident in this field of cognitive science (memetics) but also in other aspects of cognitive psychology.
Another important note in this study is the fact that when people are asked to look for something where there is indeed, nothing, they find something. A classic example is a set of repeating patterns are confronted to the subject. The subject is asked to search for a more complex pattern hidden within these patterns. The subject will often attempt to find something in nothing, due to the concept called, task assignment.
Task assignment applies to the subjects in this study where, when asked to visualize something, they may visualize an object to be more or less elaborate than normal. For example, when one thinks of a bus, the first instinct in the brain would be to visualize a standard prototypical bus. This bus may or may not be on a busy city street or rural road. However, when asked to visualize this object in an experiment such as this, the subject may visualize the bus in a void (no background scenery.) Unfortunately, the only way to resolve this problem would be to automatically probe the mind at the very instant of thought. As current science has it, we cannot extract images from the brain into real images through any “mental probe.”
Based on the data collected from the individuals, it seems that each person’s mnemonic structure did, indeed, play a major role as to the visualizations of the objects in question.
The reader at this point may be wondering what is so particular about this experiment that makes it specifically apply to memetics. In order to address this issue, we must now put all of the pieces together and look at the results as a whole. The mnemonic structure of each of the individuals instilled either by culture (i.e. parents) or by self learning and self discovery (i.e. experiences and other mnemons) cause the results to be “skewed” towards their particular affinity.
The meme of a particular computer program algorithm (i.e. a sorting routine for data) would spread easily through those who know about the science of computers. The meme of a particular designer’s vision of the “perfect” pair of pants would spread easily among the fashion enthusiasts. When this meme gets to these individuals (hosts or targets) the meme will be accepted or rejected based on the presence of other memes. In other words, based on the memetic structure of the individual, this new meme will successfully infect the host or die. If an old meme is reintroduced into the structure, then it would have the tendency of shuffling to its proper position in the mnemonic tree. The host will continue to interpret this meme in the same way as it always has. If, per chance, this is a new meme but doesn’t fit the memetic structure, then it will get lost in the structure and filed away under a metaphorical miscellaneous drawer.
What this study has done is reintroduce some memes that the subjects have no doubt heard of before. To ask them to visualize these memes in their physical manifestation, forces them to pull these memes from their metaphorical drawers and manipulate them.
This would very well explain the reason Pat could not come up with an example of a computer program in it “physical” form. Yet, Mode, Javaman, and even Praxis could easily visualize an abstract object like a computer program. This also explains why Mode could not visualize a brick. Most people see bricks all of the time, but the brick’s actual make up, color, and texture may elude many. However, a bricklayer or architect may see many complex forms of bricks. To a bricklayer, the meme of the basic building block is very important; however, to a computer programmer or mathematician this meme of the basic unit of a building is not quite so important. To this mathematician or computer programmer the block is placed in the metaphorical miscellaneous drawer.
This experiment seemed a success on a short scale
point of view. Five people are hardly enough to study regarding this most
intricate topic of memetics and the mnemons. It is, however, a beginning,
or a step in the right direction to identifying common situations that
we take for granted. After identifying these situations and occurrences,
we should ask ourselves whether or not memetics is at play here and investigate
the situation.